- Simulations & Serious Games – Karl Jones
- God Rest Ye Merry – Ian Thomas
We’re holding this event in the cinema in The Gloworks in Cardiff. Arrive from 7.00pm and the talks will begin at 7.30pm on the dot. Afterwards, we will be moving on to the Waterguard for drinks and socializing.
When: At 7.30, Wednesday February 25th, 2015
Where: Gloworks, Porth Teigr, Cardiff CF10 4GA
How Much: Free!
Booking: Tickets available here
Karl Jones is a Senior Simulation Engineer at Airbus Group with 8 years experience designing and building serious games. He has been involved in many serious games over the years including tracking police officers in a 3D world during the Ryder Cup 2010, teaching engineers to assemble aircraft components with a game and creating a helicopter flight simulator for the Oculus Rift. As well as building games professionally Karl has authored open source software which is now used worldwide by organisations including NASA, Boeing, CAE and Lockheed Martin and he is often consulted on simulation standards. Karl is an advocate for the Unity game engine and was a guest speaker at the Unity Developer Conference Unite12 which is where he first decided he would like to work for Unity, later this year he will be making that dream come true and leaving Airbus for a position at Unity Technologies. Karl is a volunteer STEM ambassador and committed to encouraging young people into careers in games and technology, he is currently teaching his 8 year old daughter to program in Scratch.
Karl will be speaking about serious games and the projects he has worked on and his career to date.
Ian Thomas is a games programmer, designer and published author who has wrestled computers for a living for nearly two decades. He’s worked in interactive television, live events, education, puppet-making, film, publishing and the video games industry, where he’s helped bring to life award-winning LEGO games, the LittleBigPlanet series, and Frozen Synapse Prime. He has written films, children’s books and pulp novels, and is currently creating a Romano-Celtic interactive fantasy for Choice of Games. Most of his time at the moment is spent working on gameplay and code for the Swedish company Frictional Games on SOMA, their new sci-fi mystery.
He’s spent a great deal of time over the years writing, running and directing live interactive events, and is interested in the point where they collide with computer games, film and other digital media.
He founded and runs GamesDev South Wales.